A Sci-fi story driven game from SunTzuGames

Hello Emil. First of all — congratulations with the successful Kickstarter on you new game Rouge Angels. When this interview hits the reader it is probably very close to the campaign ends – but I am still excited to hear about the game. Tell us about it and also why you think your first Kickstarter failed?

Rogue Angels is my take on how to merge an adventure game with action and RPG elements. I wanted to create a Mass Effect of board games, and Rogue Angels is my answer to this challenge fused with video game inspired mechanics and streamlined execution.

Rouge Angel Art

I think the Kickstarter crowd and board game market has changed a lot over the last 5-8 years. With the rise of direct to shipping campaigns and pre-order marketing style tactics on Kickstarter, the playing field for indies have shrunk and become less accessible.

the playing field for indies have shrunk and become less accessible

My first campaign failed for a lot of smaller reasons that accumulated, but the major issue was me still believing the same crowd could be drawn in. I needed much more visibility, many more reviews, a lot more gamers involved and so on.

With those issues fixed and with a more appealing campaign, it has been easier to gain momentum and have a better campaign overall this second time around 🙂

You definitely nailed something looking at the numbers. Here on Greenhookgames you previously featured with your game Burning Rome and you also have some other games in your portfolio. Do you have a different approach to how you got the art for this game made.

Most of my activities related to development, testing, and production have been refined over the years. I would say that my approach to collaboration with artists have remained roughly the same. I have had to learn a lot on many fronts, but my people skills have always been well tuned towards freelance collaborations and such.

I found a few new artists with specific skills for character drawings and map drawings, which has made it easier for me to create outlines and convert prototype materials into more final looking stuff.

Rouge Angels Map – one of many
Rouge Angels WIP art
Rouge Angels Prototype Playtest

When in the process did you start adding more final looking art to your prototypes?

After my third or fourth play-through with different gaming groups, who all proclaimed that this game and the mechanics had something special to offer (even though they were just looking at black and white printed paper), I started getting in touch with illustrators.

From around 2020 I started putting more and more artwork into the prototype, also when it moved online to Tabletop Simulator.

The game also comes with some awesome mini figures. Can you tell a little about why and how that is made possible – are there any things to be aware of when you want to add minis to you game.

The miniatures were not initially part of the plan, but this was also one of the many smaller issues with the original Kickstarter campaign. As it did not have the eye candy for those eager to get some plastic.

I therefore chose to go the Gloomhaven route with miniatures for the heroes (alongside standee if you are more into that) and standees for the enemies. It would have been a much heavier game if I were to create plastic miniatures for the enemies as well, plus it would reduce the accessibility of the game and gameplay.

Rouge Angels Minis

The challenging part of creating miniatures for a game is that you must be true to the source material/original illustrations, but also make sure the model can actually be cast in a mould. There are certain limitations to that depending on manufacturing method, so there you should ally yourself with some people who know how to do this.

Thank you for your insights — is there any final things you want to tell to the readers.

Rogue Angels is indie through and through, so what you see is my attempt at making it through a very narrow strait in the middle of a blood red ocean of competition. I would therefore always advice people to do a lot of research before attempting to do the same.

I am always available for a chat, and should Rogue Angels be of interest, please consider giving it a push towards reality 🙂

The ink master Bazsó Lossonczy

Do you like great poster design? I do! Sometimes I visit omgposters.com just to get a visual OD. Most of the art on that page could be characterised as; elaborate ink work with a limited color palette. A style you do not meet very often in board games. Saltlands the Mad Maxque board game, is just like that – filled with amazing inked and dark illustrations.

 

When I saw the illustrations for the game Critters Below I knew I had to speak with the artist behind them! Presenting the ink master Bazsó Lossonczy from Budapest, Hungary.

Continue reading “The ink master Bazsó Lossonczy”

Designer, illustrator and sculptor Sean Sutter defies gatekeeping

When Santorini was funded I asked Gavan Brown if he felt the success was due to the minis in the game. He did not think that but instead pointed towards the simple ruleset as the biggest draw. I think he might be right about that but following Kickstarter’s it seems like gamers just love miniatures.

Making a game with miniatures is not easy. There are soo many steps from your sketch to production. Sean Sutter, a concept & comic artist from California took the leap into making his dream project – a fantasy skirmish game full of miniatures called Relicblade.

Sean is a fantastic sculptor and also shares his experience with making minis on his youtube channel Metal King Studios. I am thrilled to present you an interview with Sean.

 

Tell us a little about your artistic background and how you got into making your own board game?

 

My artistic background is in the traditional two-dimensional art. I studied drawing vigorously throughout school and graduated with a BFA with an emphasis in painting. I have worked as a graphic designer, fine art painter, and comic book illustrator.

Continue reading “Designer, illustrator and sculptor Sean Sutter defies gatekeeping”

Pat Piper’s journey into board game design with Crossroads of Heroes

In a little booth in the far end of the annual board game convention Essen Spiel – something caught my attention. Crossroads of Heroes pulled me in, not only because of the kung-fu theme but also by the beautiful banners filled with loving characters in a harmonious color scheme topped with fascinating Chinese Hanzi calligraphy.

In a little booth in the far end of the annual board game convention Essen Spiel – something caught my attention. Crossroads of Heroes pulled me in, not only because of the kung-fu theme but also by the beautiful banners filled with loving characters in a harmonious color scheme topped with fascinating Chinese Hanzi calligraphy. I enjoyed a few rounds of play of a game that seemed really hard and fun. The game is the sole project of one man and his wife both currently residing in Hong Kong. His name is Patrick Lee and work under the artist name Pat Piper.

 

 

How did you get into making art for board games?
I studied art and classical animation. Crossroad of Heroes is the only board game I have ever worked on and the single reason why I got into making art for board games.
Continue reading “Pat Piper’s journey into board game design with Crossroads of Heroes”

Meet the talented board game illustrator and graphic designer Ian O’Toole

All games that passes Ian O’Toole’s hands has a superior level of art. Ian is both a talented board game illustrator and graphic designer which shines through in his work. The ability to create a variety of styles, equally beautiful, like Lisboa and Khan of Khans – takes a special talent. He already made the art for several great titles and I am sure that with his skills we will see a lot more. That is why, I am thrilled to present an interview with one of my favourites in the industry – Ian O’Toole from Perth, Australia.

 

Tell us a little about your artistic background and how you got into making art for board games?

 

I’ve worked as a graphic designer, illustrator and Art Director in all sorts of industries and environments for about 15 years. Advertising, marketing, animation etc. In 2013 I started to work for myself as a freelancer and decided to dip my toe into creating illustration and design for boardgames. More as a hobby project at the start, but it quickly gained momentum and now the majority of my work is board game related.
Continue reading “Meet the talented board game illustrator and graphic designer Ian O’Toole”

Meet game designer, thinker and artist Todd Sanders.

Some people just repeatedly make innovative, interesting and beautiful stuff. Todd Sanders from Pittsburgh, Pennsylvania is one of them. As Scott Allen from Narrow Gate Games recently said in a BGG thread – Well, you can’t be good at everything Todd. You’ll just have to settle for concertina bookmaking, and game design, and graphic design, and woodworking. Todd is a big name in the indie Print And Play board game community. For most of the games he makes, he creates art on his own – leaning to his graphic design experience. – and I am thrilled to present an interview with him to you here.

Well, you can’t be good at everything Todd. You’ll just have to settle for concertina bookmaking, and game design, and graphic design, and woodworking

You are are a craftsman, thinker and seem to have an eye for minimalism and aesthetics in all you do. Tell us a little about your artistic background and how you got into making art for board games?

 

Being described as a thinker is a new one. Thanks for that. I studied in college to be an architect and worked as an architectural designer for a couple of years. For the last 20 or so I have been a graphic designer and book maker. I got into board game design about 6 years ago, first redesigning the artwork for some games I had in my collection as well as older games that I took on the challenge of doing a makeover for and then progressed to my own game designs. I suppose the minimalism comes from my former training as an architect.

Continue reading “Meet game designer, thinker and artist Todd Sanders.”

Ossi Hiekkala – Finnish board game archipictor on fire!

Anyone who visited the Lautapelit booth at Essen this year would have seen multiple titles that Finnish Ossi Hiekkala has worked on – “Honshu” the new map building game set in feudal Japan by Kalle Malmioja, and the ingenious fast paced bicycling race “La Flamme Rouge” from the designer Asger Harding Granerud . On both of these games, Ossi worked together with graphic designer Jere Kasanen. On a normal day, I would probably be reluctant to sit down for a bicycling game – but the art of La Flamme Rouge combined with seeing how it plays blows my mind and make me turn on a dime.

Looking into the world of the archipictor Ossi Hiekkala as he calls himself, you will find an extraordinary artistic visual universe. That is why I am happy to share this interview with him together with comments from the La Flamme Rouge designer Asger and co-artist Jere.

 

flamme1

What is your artistic background?

 

Continue reading “Ossi Hiekkala – Finnish board game archipictor on fire!”

A different perspective. Interview with Henk Rolleman

An associated art form to board games is the wonderful world of photography. In a time where social spaces online drive board game buzz – game photography has become an valuable and common sight. Pictures of games can bring out a different perspective on the game – staging meeples and game components for a beautiful shot.

I like to make a shoot where you can feel en see something like Terra Mystica and Settlers of Catan which have a lot of components, colors, shapes.

One photographer I have come across is the talented Henk Rolleman from Eemdijk near Amsterdam in the Netherlands. I’ve asked Henk some questions about photography of games.

MachiKoro

Continue reading “A different perspective. Interview with Henk Rolleman”

Vincent Dutrait – master of board game art

If there is such thing as an famous board game artist it must be Vincent Dutrait – master of board game art. The sheer number of successful titles, using his handcrafted images, make him very hard to overlook. Famous people have fans – and we at GHG are definitely fans of Vincent. That is why we hope you will enjoy his answers to our questions for him as much as we did. Vincent is from France but lives and work out of Korea. Let’s get rolling with,

Vincent Dutrait – master of board game art

Medici close up

Continue reading “Vincent Dutrait – master of board game art”

Bringing a new glow to the art of games. Meet Brazilian artist Weberson Santiago.

With his wild and sparking textures and characters that ooze of personality Brazilian artist Weberson Santiago creates board game art like no one else. His artistic skills and wide portfolio range of commissioned work shines through in his work on games like Bloody Inn published by Pearl Games. And also artist on the newly funded deluxe Coup Brazilian edition. We are honored to present this interview the an artist we admire greatly – Mr. Santiago, from Brazil.

traditionall

Continue reading “Bringing a new glow to the art of games. Meet Brazilian artist Weberson Santiago.”