Ossi Hiekkala – Finnish board game archipictor on fire!

Anyone who visited the Lautapelit booth at Essen this year would have seen multiple titles that Finnish Ossi Hiekkala has worked on – “Honshu” the new map building game set in feudal Japan by Kalle Malmioja, and the ingenious fast paced bicycling race “La Flamme Rouge” from the designer Asger Harding Granerud . On both of these games, Ossi worked together with graphic designer Jere Kasanen. On a normal day, I would probably be reluctant to sit down for a bicycling game – but the art of La Flamme Rouge combined with seeing how it plays blows my mind and make me turn on a dime.

Looking into the world of the archipictor Ossi Hiekkala as he calls himself, you will find an extraordinary artistic visual universe. That is why I am happy to share this interview with him together with comments from the La Flamme Rouge designer Asger and co-artist Jere.

 

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What is your artistic background?

 

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The experience geek & game graphic designer Peter Wocken

Many of the artists that I have interviewed are more illustrators than graphic designers (even if that distinction is a fluid line) I would say that the man from Minneapolis, MN, I have at the table today is an all-round artist with a predominance to the design. He worked with several big game companies during the last decade and has a lot of experience in working with graphic design in games. Welcome Peter Wocken.

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Quick, gritty and intense visuals from Snorre Krogh

Working out of Copenhagen in the field of Danish advertising everyone knows the storyboard artist Snorre Krogh – or at least I do! But I did not know that he is part of the game company Plotmaker Games and artist on their latest game London Dread. It is a is a dark and gritty cooperative game set in Victorian England designed by Asger Johansen. Players take on the role of investigators trying to uncover plots on the way to confronting a story specific finale. Snorre’s art is all about telling a story and is highly immersive. So I am very proud to present a glimpse into the quick, gritty and intense visuals from Snorre Krogh on London Dread – in this extensive interview. Enjoy!

London Dread

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A different perspective. Interview with Henk Rolleman

An associated art form to board games is the wonderful world of photography. In a time where social spaces online drive board game buzz – game photography has become an valuable and common sight. Pictures of games can bring out a different perspective on the game – staging meeples and game components for a beautiful shot.

I like to make a shoot where you can feel en see something like Terra Mystica and Settlers of Catan which have a lot of components, colors, shapes.

One photographer I have come across is the talented Henk Rolleman from Eemdijk near Amsterdam in the Netherlands. I’ve asked Henk some questions about photography of games.

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5 additional questions for the master of board game art

We are proud to bring you a look into the process of a master board game artist – Vincent Dutrait here.

We did ask some extra questions you might find interesting or funny 🙂

 

Why are so many great illustrators french?

 

I think because of the story of the “bande dessinée” in France. We (me and other illustrations) “eat” a lot images from many many different sources. So I think that the culture of image is really strong in France. And also, we have some perfect Art Schools but more Applied Arts Schools, this is a huge nuance!

 

Have you ever experienced that a game designer changed his game because he was inspired by your art, or because you had some comments?

 

Yes, and because I’m involving more and more in the development of board games, publishers and designers ask for my help and thoughts really soon, during the very first steps to find the best way to mix the substance and the style, the gameplay and illustrations.

 

What game artwork from all you have done are you personally most satisfied with?

 

Hmmm, difficult. I think that the duo Lewis & Clark + Discoveries is a great one because it’s my complete point of view, in two parts, about this great journey. And also the incoming Rising 5. Because I waited for a long time to do Science-Fiction illustrations and I can put all my ideas here!

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When making many cards for a game (like Rising5) what paper size do you make a card in – a5?

 

Original art for a Rising5 card is about 10x15cm up to 20cm for height

 

Read the full interview here.

 

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Vincent Dutrait – master of board game art

If there is such thing as an famous board game artist it must be Vincent Dutrait – master of board game art. The sheer number of successful titles, using his handcrafted images, make him very hard to overlook. Famous people have fans – and we at GHG are definitely fans of Vincent. That is why we hope you will enjoy his answers to our questions for him as much as we did. Vincent is from France but lives and work out of Korea. Let’s get rolling with,

Vincent Dutrait – master of board game art

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Bringing a new glow to the art of games. Meet Brazilian artist Weberson Santiago.

With his wild and sparking textures and characters that ooze of personality Brazilian artist Weberson Santiago creates board game art like no one else. His artistic skills and wide portfolio range of commissioned work shines through in his work on games like Bloody Inn published by Pearl Games. And also artist on the newly funded deluxe Coup Brazilian edition. We are honored to present this interview the an artist we admire greatly – Mr. Santiago, from Brazil.

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Get behind the art of Space Race: The card game with the artist Dalibor Krch

Space Race: The Card game is a new strategic game from Boardcubator by designers Jan “Suki” Soukal and Marek Loskot.

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Players try to lead a space agency in a race to the victory – by finding synergies in the card combos. As Rahdo say “a rock solid card combo chain extravaganza”.

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Get behind the art of Space Race: The card game

Following some of the development posts on BGG it was obvious that, regardless of the gameplay , this game was going to look stunning and we had to talk to the artist. We are happy to share this with you – so lets get behind the art of Space Race: The card game with the artist Dalibor Krch from the Czech Republic.

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Graham Dolle about illustrating Dethroned – the real time card game

The great part about writing about art of games is that we choose what art to write about. Recently there have not been much catching our attention and it seems far between the games that receive the proper love on the artistic side. But then we stumble upon the pretty little card game called Dethroned -designed by Eliot ‘KiteLion’ Leo Carney-Seim. This is a hidden role cutthroat game without turns. The game is a pretty example on how you can make elegant card illustrations that together create a family of cards without over cluttering of details. The characters in the game each has their own story and is simple but expressive. We are happy that we got to talk with Graham Dolle about illustrating Dethroned, he is the artist behind the game. He recently moved from Maryland to Flagstaff, Arizona.

 

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Kyle Key use the Apple Pen to control the design of Control

What is the best choice of visuals for your game? Many games could have had a completely different approach to the art and would it still be the same game experience? Control is a new strategic card game, designed by Mattox Shuler  and Kyle Key from Keymaster Games. The game art comes across as strong and bold with an graphic novel style wrapped in a sharp and elegant design. With its black, white, gold and silver colored cards – Control stands out as an piece of art itself. We asked the artist Kyle Key about the design and we discover that he does all the artwork on an Ipad Pro. He currently lives in Athens, Ga. USA with his wife Julie and their 11 month old daughter Emory.

 

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A quick visit on your dribble and ink365 page shows a portfolio with strong graphical design items like logos and posters but also some traditional pen and paper skills. Do you think of yourself more as an designer or illustrator? And what was your role on the game Control?

 

If I had to pick between the two, I’m going to lean towards illustrator.I started with a fine art background and actually have a degree in painting. Design and working on branding elements came after I already had a traditional art background so I would have to lean on my roots. My work on the game Control from an art standpoint has been a great example of me designing and illustrating for the same project. My role included the creation of monoline design elements on the backs of the cards and box as well as the 50’s sci-fi style illustrations for the fronts of the cards. The layout of the cards and typeface was created by Mattox Shuler of Fort Foundry, who is also the game play designer. I served as an advisor to Mattox on the game mechanics since this would be the first game published under my board game company, Keymaster Games.

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