Space Race: The Card game is a new strategic game from Boardcubator by designers Jan “Suki” Soukal and Marek Loskot.
Players try to lead a space agency in a race to the victory – by finding synergies in the card combos. As Rahdo say “a rock solid card combo chain extravaganza”.
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Following some of the development posts on BGG it was obvious that, regardless of the gameplay , this game was going to look stunning and we had to talk to the artist. We are happy to share this with you – so lets get behind the art of Space Race: The card game with the artist Dalibor Krch from the Czech Republic.
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The great part about writing about art of games is that we choose what art to write about. Recently there have not been much catching our attention and it seems far between the games that receive the proper love on the artistic side. But then we stumble upon the pretty little card game called Dethroned -designed by Eliot ‘KiteLion’ Leo Carney-Seim. This is a hidden role cutthroat game without turns. The game is a pretty example on how you can make elegant card illustrations that together create a family of cards without over cluttering of details. The characters in the game each has their own story and is simple but expressive. We are happy that we got to talk with Graham Dolle about illustrating Dethroned, he is the artist behind the game. He recently moved from Maryland to Flagstaff, Arizona.
Continue reading “Graham Dolle about illustrating Dethroned – the real time card game” →
What is the best choice of visuals for your game? Many games could have had a completely different approach to the art and would it still be the same game experience? Control is a new strategic card game, designed by Mattox Shuler and Kyle Key from Keymaster Games. The game art comes across as strong and bold with an graphic novel style wrapped in a sharp and elegant design. With its black, white, gold and silver colored cards – Control stands out as an piece of art itself. We asked the artist Kyle Key about the design and we discover that he does all the artwork on an Ipad Pro. He currently lives in Athens, Ga. USA with his wife Julie and their 11 month old daughter Emory.
A quick visit on your dribble and ink365 page shows a portfolio with strong graphical design items like logos and posters but also some traditional pen and paper skills. Do you think of yourself more as an designer or illustrator? And what was your role on the game Control?
If I had to pick between the two, I’m going to lean towards illustrator.I started with a fine art background and actually have a degree in painting. Design and working on branding elements came after I already had a traditional art background so I would have to lean on my roots. My work on the game Control from an art standpoint has been a great example of me designing and illustrating for the same project. My role included the creation of monoline design elements on the backs of the cards and box as well as the 50’s sci-fi style illustrations for the fronts of the cards. The layout of the cards and typeface was created by Mattox Shuler of Fort Foundry, who is also the game play designer. I served as an advisor to Mattox on the game mechanics since this would be the first game published under my board game company, Keymaster Games.
Continue reading “Kyle Key use the Apple Pen to control the design of Control” →
WE might remember New Salem (designed by Brian Henk & Clayton Skacke) the ‘hidden identity’ card game on Kickstarter but I had forgotten the mesmerising images on the cards. It was only because Overworld Games have it as a pledge reward on Booze Barons (which also looks great by the way) – that I could see we had to interview the Artist behind New Salem. Meet Andrea from Locarno, Switzerland.
Continue reading “Have you seen the New Salem art ? Meet Andrea Olgiati – the artist.” →
It’s a lot of work that goes into the creation of a new game – and launching a Kickstarter. Todays interview is with artist behind a Kickstarter project that is 80+% funded, as we write, of a feasible goal. Her name is Rochi Ogñenovich a.k.a. RochiSour. The game is a family project together with her husband Sebastian, and we guess their both must be filled with anxiety, when ONI is closing in on the end date.(UPDATE – ONI has been fully funded!) Here at GHG we believe that the real quality of a game can’t be measured from whether you succeed or don’t succeed a Kickstarter – but as a audience we try to analyse the given information. ONI seems like a easy to learn game and the art is colourful, stylish and great looking – so why don’t just go pledge HERE now and read on afterwards.
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