So instead of jotting this down in some google keep notes or a drive doc, I’m sharing it here. This is a short summary of things I need to solve or want to add to Moogh.
Issues as it is now:
- There is a slight unknown when manipulating the Moogh and that is when you turn the control card. BUT I do realise that when there is no competitiveness it is much easier to control it.. maybe I there should be some timer on the event or someting to compensate for this in solo mode.
Continue reading “Moogh Journal”
We are soo proud to announce that Moogh won some prizes.
I worked hard to get the rules done in time but Moogh and Nian are both “done”. Nian is a simple 9 card game with a Chinese new years theme – maybe it could have had more strategy and I hope that I can find the energy to explore the game.
Moogh ended up as a quite nice little game with a lot of things going on (I even stripped it down a lot). I think Moogh could work even better if there was no component restrictions – as it is now it suffers a little from the limited amount of tokens etc.
To write clear game rules is way more complicated than I initally thought it would be 🙂 During my final tests I played around in TableTopia and making the game playable online. You can take a look here
So I embrace the extra time I got. Currently I am working on making a Table Topia Tailored game – but I think I want to get a prototype done quickly to playtest the idea.
Painting and illustrating games can be a tough job. In many cases overly detailed art on games are not necessarily for the best – sometimes simple and expressive visuals do not clash with the gameplay. My characters for Moogh are on the more detailed end of the scale maybe – I try not to use too much time on each painting but instead focus on color and expression. Below you can see the front and back image for a card – and over on facebook I posted a timelapse video of the painting process if you are interested.