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How animator and artist Ryan Goldsberry fell into boardgame art.

It oozes warmth, family, tradition and fun. That could describe the art of Ryan Goldsberry from Livermore CA. Teaming up with the designer of Burgle Bros, Tim Fowers – was a turning point for Ryan. Enjoy the interview.

 

Tell us a little about yourself, what you do,  your artistic background and how you got into making art for board games?

 

My artistic background mainly involves drawing hundreds of pictures of the Ghostbusters and Mr. T when I was a kid.  Eventually I moved on to drawing other stuff…nothing quite as exciting though. In college I saw that they had animation classes, and I thought, “hey, that sounds nifty!” So I got into animation and worked in video games for around 12 years.  

After college, when I was animating Lara Croft, along with all her assets, I was contacted by my good buddy Tim Fowers.  He assumed that since I was an animator that I could probably draw pictures as well. He said he was making a video game and could I help with the illustration.  I said “sure! Will it make us rich?”

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oh/crop – a plantable card game

The board game industry is flourishing with great game ideas but I must say I did not see this coming – a plantable card game . German Sebastian Sattler that recently moved back from Barcelona to Berlin is the author and designer of this wonderful innovative board game project where you can play a game of cards and afterward grow plants from the game. The game is very pretty and stylish and I am happy to speak to the designer about it.

 

 

Tell us a little about your artistic background and how you got into making board games and graphics for board games?

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Combo Fighter Card Game: From Sketchbook to Kickstarter

Welcome back Snorre. I have asked for another interview with you because you and Asger have just launched the Kickstarter for your fast-paced character driven fighting game – Combo Fighter.

 

 

Give everyone that doesn’t know Combo Fighter the quick rundown.

 

Combo Fighter is our take at the classic arcade fighting game as a board game. We really wanted to keep it simple, intuitive, fast-paced and engaging. Asger has played a lot of Tekken and I remember being really fascinated by the original more comic book art style of the arcade games. During our development of the 10 fighters, we focused on giving each fighter a unique feel and fighting style so the characters feel and play very differently.

 

 

Following your progress on the sideline, I know that the game has undergone radical changes. Can you tell us a little about this?

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Rozenn delivers stunning animal artwork

Sometimes we just want pretty! And it does not get much more pretty than the absolutely stunning animal artwork in water color, from the hands of the young French artist Rozenn Grosjean. The game Darwin’s Choice by the trio “Treecer” is her first board game illustration job, and her animal illustrations for this game is reason enough to own it :). I’m excited to share this interview with her with you.

 

Tell us a little about your artistic background and how you got into making art for Darwin’s Choice?

 

I always liked drawing and studied illustration during 4 years at the school Emile Cohl (France). I was contacted directly by the creator of the game to illustrate the cards and I was really interested in the project!

 

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