Skilled and modest polish artist Bartłomiej Kordowski

I recently posted an Instagram with the incredible box cover of ‘Between Two Castles’. The creator is the same polish artist that made the fantastic illustrations on ‘Dream Home‘ and ‘Spy Club‘ – Bartłomiej Kordowski. So I am happy to share his story here. enjoy.

Tell us very shortly about your artistic background and how you got into making art for board games?

In short, I always like to draw. As a kid, my parents and friends kept my passion, so I started to educate myself.

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Whirling Witchcraft. Design diary by Erik Andersson Sundén

Whirling Witchcraft (or as my family calls it, the cube game)

The short description of the game

Whirling Witchcraft is a game for 2 to 5 players, where all players are witches. The witch sitting to the right of you is your nemesis and, of course, the one sitting to the left of you considers YOU to be their nemesis. Your objective is simple; be the first witch to clear your workbench of magical ingredients, or flood the workbench of your nemesis by more magical ingredients than they can handle! Each turn, you will choose a new recipe that converts your magical ingredients to more refined ingredients.

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Storyteller and artist Darryl T. Jones


Surrounded by beautiful forests in a town called Murphysboro you will find Daryl. He is a board game artist that broke into the industry with a personal passion project – The Dobbers. With his recent wonderful contribution to the game Freshwater Fly ( Only a few hours left on the Kickstarter) – I knew that we had to pick his brain and feature him here. Enjoy.

Tell us a little about what you do, your artistic background and how you got into making art and now board games?

I’ve been drawing as long as I can remember. My passion to draw really ignited in the late 80’s and 90’s when I fell in love with Marvel comic books. I have a full set of the original Infinity Gauntlet comics sitting on my desk with me as I type this. I later went to the Savannah College of Art and Design in Georgia, majoring in Sequential Art. Sequential Art is basically comic books. There is a heavy emphasis on Illustration and Graphic Design, particularly for the purpose of story-telling. After college, I independently published a comic book, The Dobbers. It was a light-hearted tale of gnome-like, forest creatures who stumble upon a quest involving a great deal of treasure and a magical sword.

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The female artists that lift Wingspan to the skies

Some games are pretty and some games look cool – but the illustrations in the game Wingspan are jaw-dropping beautiful. The game is published by Stonemaier Games and designed by Elizabeth Hargrave. The production is sublime with cute little egg components and over 170 unique bird illustrations giving the game value that exceed pure gaming.

Player mat, dice tower (bird house) and card backs are made by by Beth Sobel. The lavishly realistic painted bird illustrations are made by the Colombian female artists & friends Ana María Martínez Jaramillo and Natalia Rojas. They are the wingtips of the project making Wingspan lift to the skies.

GreenHookGames are excited to bring you a team interview with BOTH Ana and Natalia. I encourage you afterwards to visit both of their individual portfolios. Welcome Ana & Natalia – tell us a little about yourselves.

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How animator and artist Ryan Goldsberry fell into boardgame art.

It oozes warmth, family, tradition and fun. That could describe the art of Ryan Goldsberry from Livermore CA. Teaming up with the designer of Burgle Bros, Tim Fowers – was a turning point for Ryan. Enjoy the interview.

 

Tell us a little about yourself, what you do,  your artistic background and how you got into making art for board games?

 

My artistic background mainly involves drawing hundreds of pictures of the Ghostbusters and Mr. T when I was a kid.  Eventually I moved on to drawing other stuff…nothing quite as exciting though. In college I saw that they had animation classes, and I thought, “hey, that sounds nifty!” So I got into animation and worked in video games for around 12 years.  

After college, when I was animating Lara Croft, along with all her assets, I was contacted by my good buddy Tim Fowers.  He assumed that since I was an animator that I could probably draw pictures as well. He said he was making a video game and could I help with the illustration.  I said “sure! Will it make us rich?”

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oh/crop – a plantable card game

The board game industry is flourishing with great game ideas but I must say I did not see this coming – a plantable card game . German Sebastian Sattler that recently moved back from Barcelona to Berlin is the author and designer of this wonderful innovative board game project where you can play a game of cards and afterward grow plants from the game. The game is very pretty and stylish and I am happy to speak to the designer about it. If you want to jump into the world of spider solitaire but are still unsure of the rules, then there is a handy guide on “how to play spider solitaire step by step” here for you to read through. You can also play the game in the same place too.

Tell us a little about your artistic background and how you got into making board games and graphics for board games?

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Combo Fighter Card Game: From Sketchbook to Kickstarter

Welcome back Snorre. I have asked for another interview with you because you and Asger have just launched the Kickstarter for your fast-paced character driven fighting game – Combo Fighter.

 

 

Give everyone that doesn’t know Combo Fighter the quick rundown.

 

Combo Fighter is our take at the classic arcade fighting game as a board game. We really wanted to keep it simple, intuitive, fast-paced and engaging. Asger has played a lot of Tekken and I remember being really fascinated by the original more comic book art style of the arcade games. During our development of the 10 fighters, we focused on giving each fighter a unique feel and fighting style so the characters feel and play very differently.

 

 

Following your progress on the sideline, I know that the game has undergone radical changes. Can you tell us a little about this?

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Rozenn delivers stunning animal artwork

Sometimes we just want pretty! And it does not get much more pretty than the absolutely stunning animal artwork in water color, from the hands of the young French artist Rozenn Grosjean. The game Darwin’s Choice by the trio “Treecer” is her first board game illustration job, and her animal illustrations for this game is reason enough to own it :). I’m excited to share this interview with her with you.

 

Tell us a little about your artistic background and how you got into making art for Darwin’s Choice?

 

I always liked drawing and studied illustration during 4 years at the school Emile Cohl (France). I was contacted directly by the creator of the game to illustrate the cards and I was really interested in the project!

 

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Wonderfull World of Wunderkammer

I did not know about the cabinets of curiosities called Wunderkammer before I read about this little Kickstarter gem from the Canadian designer Phil Glofcheskie. In the detailed and harmonious card frames he beautifully captured the feeling of this particular Rennesaince activity. I am thrilled to have Phil on the GHG to tell us about his new game and process.

Tell us a little about your background and how you got into designing and illustrating your own game?

My educational background is in fine arts, illustration and design, all pre-digital. Much of my study concentrated on traditional media like painting, printing, bookbinding, paper-making and woodworking. I also studied art history.

However, professionally my background is largely in digital media. I have worked in the video game industry, digital marketing, web development, educational entertainment and even emerging technologies like VR, AR and IoT. I am also interested in electronics, and have built or helped build functional prototypes for products.

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The absurdly magnificent works of Kwanchai Moriya

Take a look at Kwanchai Moriya’s portfolio and you will discover unparalleled works of an extremely talented and versatile artist. From the ‘Days of Ire’ cover to Flips Ships and Dinosaur Island we get significant images dripping with personality. I am so thrilled to bring an interview with  Kwanchai Moriya – the half-Thai and half-Japanese, born in Manhattan, grew up in Chicago, and currently living in Los Angeles, California.

 

Tell us a little about your artistic background and how you got into making art in general and for board games?

 

My mom enrolled me in a pastels class at my local park district when I was, maybe, 8 or 9. I did a pretty good job on a banana and an apple, and so began the journey!

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