Grizzly Games – Home on Lagrange

It’s been just over a year now since myself (Jordan) and Callum, started working on our new card game, ‘Home on Lagrange’ and in that time we’ve learnt a lot.

Lets start at the beginning.

It’s October 2016, we’d both been recently working through the entire back catalogue of the 99% Invisible podcast. We had almost caught up when we listened to this; https://99percentinvisible.org/episode/home-on-lagrange/ and it clicked, there’s a game in there somewhere. Who doesn’t want to live in space? Who doesn’t want to be aboard a grand space colony like those seen in Elysium and Interstellar? Probably lots of people, but surely some might fancy venturing into the deep chasm of space with us?

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Macedonian artist Mihajlo also known as The Mico

In a recent thread on Board Game Exposure on facebook Martyn Poole asked who everyones favourite artist was.  Someone wrote “and I have fallen in love with art by the Mico. His style was particularly one I used not to care for much but really enjoy it and will defer to a Mico art game over another if it’s a toss up between the two”. With almost 200.000 pageviews on his DeviantArt gallery – there is no doubt many people and players like the style of the artist known as The Mico (which is pronaunced The MiCHo not The Miko ). What I find fantastic – is the span between the style for Raiders of the North Sea and A Kings Life.  Let’s talk with Macedonian artist Mihajlo Dimitrievskiallsaw.

 

 

Tell us a little about your artistic background and how you got into making art for board games?

 

I have been drawing as long i can remember. When  I was little i used to draw on the margins of the books (like Sergio Aragones from MAD) and I guess that was my start. I actually started my “carrier” as an comic book artist drawing comics for magazines and school papers. From there I started to illustrate books and i started to work in major advertising company here in Macedonia as an illustrator and storyboard artist. Few years ago Shem wrote me about the game (Shipwrights of the North Sea) and I took the job.

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James Bennett – traditional skills ftw.

I never hear about Donners Reed Party before. Apparently the Donner party was some pioneers that set out for California but ended up captured by the weather in Sierra Nevada apparently ending up each other. I like party games -and I loved the look of Donners Dinner party  by Forrest-Pruzan Creative when I saw it on my tablet reading Tabletop magazine. Naturally – as I do – I had to learn more about the artist that made the wonderful character and item illustrations. I was surprised to find a very traditional artist with a talent for Caricatures. His name is James Bennett from Bucks County, Pennsylvania. Welcome James!

I can see from your portfolio that you have some very traditional art skills in your luggage, tell us a little about your artistic background and what the deal is with all the Baseball caricatures.

I’ve been a freelance illustrator for over 30 years, doing oil paintings of all kinds of characters for most major magazines and ad agencies. My most recent work is doing ballplayers for a rising baseball institution called The National Pastime Museum.

 

Tim Lincecum

 

How did you get into making art for a board game and have you worked on other games before?

 

The creatives at Chronicle Books found my work online. Previously I’ve done a number of games, mostly covers, for a number of game manufacturers. Always a blast.

 

What do you think is most important in a creative brief on a new assignment? 

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Side Effects of Ben Bronstein

Wether you are a board game designer or artist – twitter is the place to be it seems. This summer I startet to follow Pillbox Games Instagram profile – and BAM. The way they use that social channel is incredible using small video loops in half of the posts and generally having a nice light in the images and lots of friendly, happy looking people make their posts stand out from the stream of content I browse through. So it is needless to say that in these post you find pretty pictures of the art being created for their upcoming game Side Effects and the style of those card illustrations just continue to grow on you. Looking up the artist behind the very elaborate graphical illustrations you find Ben Bronstein from Brooklyn. His personal instagram is  also a gem in creative content – spicing up his beautiful sketches with homebaked bread. I am thrilled to take us behind the creation of Side Effects. Welcome Ben.

 

Tell us a little about your artistic background and how you got into making art for Side Effects?

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Kyle Ferrin – from Vast to Root

Do you remember when you first saw Trove or Vast as it came to be? The art was bold an humorous – and I was sold on the spot. Immediately a fan of the man behind the illustrations – Kyle Ferrin from Northern Utah. Following Kyle on twitter you might have seen there is a new project called Root that is being shaped by his pencils and I am excited to talk with Kyle on his process.

Tell us a little about your artistic background and how you got into making art for board games?

 

I’ve been drawing as long as I can remember. I used to draw Garfield from memory when I was 5. I distinctly recall my Kindergarten teacher telling my parents that I was talented based on some picture of an Easter bunny that I drew.

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Artist gone rouge. Interview with Ryan Laukat.

There are game designers making games, publishers that publish them and artists that illustrate them and then there are people like Ryan Laukat from Salt Lake City, Utah – who just do all of it. The games that Ryan ships out into the world are truly boardgame gems with a lot of personality. This is the story of Ryan the artist.

 

Tell us a little about your artistic background and how you got into making art for board games?

 

Painting has always been a hobby, and it’s usually been linked with my love of games. As a teenager I spent hours illustrating my own game designs with watercolor and india ink. I really wanted to be a professional artist and spent a lot of time thinking about it. In my early twenties, I submitted a game design to Rio Grande Games and was hired to illustrate cards for Dominion.

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LORINDA TOMKO: Interview on MGP

Nature is a big source of inspiration for me; nothing is creepier than some of the things that already exist here on Earth. I’ve based monsters on parasites, diseases, carnivorous plants and deep sea creatures – I like that the Kingdom Death universe isn’t filled with the same old thing!

Read the full interview on MoreGamesPlease

More Games Please is a blog about art in board games – just like GreenHookGames. There are great artist interviews on the site each week and that is why we highly recommend to check it out.

RYAN GOLDSBERRY – interview on moregamesplease.com

The biggest issue with Fugitive was the amount of art that was needed. The cards are numbered (0 – 42) and we decided that each card would be unique and that if you laid the cards all out in order, you could see a story and a chase taking place…

 

Read the full interview on MoreGamesPlease

More Games Please is a blog about art in board games – just like GreenHookGames. There are great artist interviews on the site each week and that is why we highly recommend to check it out.

GAREN EWING – Interview on moregamesplease.com

I think I always wanted to be an illustrator, perhaps more specifically a comic artist – so I’ve been lucky. I was in hospital a lot as a child and my mum gave me comics to read and paper and pencils to draw with to keep me occupied – so perhaps my fate was sealed.

 

Read the full interview on MoreGamesPlease

More Games Please is a blog about art in board games – just like GreenHookGames. There are great artist interviews on the site each week and that is why we highly recommend to check it out.