Hej Stylus continues to impress with new features. We all know (I guess you do) that Photoshop introduced an integrated pen smoother and that Clip Studio has a Stabiliser as-well. BUT for some reason, I continue to go back to Hej Stylus for more control. I think the new bend and circular rules look rad! Check the video or click the button to get your own version (for Mac) of Hej Stylus v3.4
I regularly visit ‘art & graphic design for tabletop gaming‘ on facebook – mostly to learn from the different feedback on art. I cam across the works of Shirin Rafie from Singapore on the game Jumpship. The kickstarter for Jumpship has gone under my radar and was apparently cancelled. It seems on the backers that they look forward to a re-launch. The game is available as Print and Play here. But the state of the game does not change the fact that the artwork on it is really incredible and personal. Enjoy the interview.
Tell us a little about your artistic background and how you got into making art for board games like Jumpship and March of Ants?
I got most of my art background from studying Animation in University, where back then I was very interested in developing my skills under pre-production and concept development.
I got into board games through a contact who eventually became a good friend of mine where he engaged me to work on art for various educational board games for schools. Having more familiarity with job scopes like these, I took my chances in finding more work over at Board Game Geek in order to find more opportunities!
Continue reading “Art with a vibe from Shirin Rafie”
Sometimes the style you think you have is great until you fit them all together and realize that they don’t work well together with other nitty gritty things, like the font or the graphic design.Shirin Rafie
Actually I did not really care about being ‘paid’ for anything when I started this website. The I have realised it is actually quite some work too keep a website dynamic and updated – and I started to consider what I saw others where doing like Patreon. Where followers can “buy a coffee” or subscribe for special content. I didn’t do that.
Then what?Continue reading “Getting paid”
I recently posted an Instagram with the incredible box cover of ‘Between Two Castles’. The creator is the same polish artist that made the fantastic illustrations on ‘Dream Home‘ and ‘Spy Club‘ – Bartłomiej Kordowski. So I am happy to share his story here. enjoy.
Tell us very shortly about your artistic background and how you got into making art for board games?
In short, I always like to draw. As a kid, my parents and friends kept my passion, so I started to educate myself.Continue reading “Skilled and modest polish artist Bartłomiej Kordowski”
Whirling Witchcraft (or as my family calls it, the cube game)
The short description of the game
Whirling Witchcraft is a game for 2 to 5 players, where all players are witches. The witch sitting to the right of you is your nemesis and, of course, the one sitting to the left of you considers YOU to be their nemesis. Your objective is simple; be the first witch to clear your workbench of magical ingredients, or flood the workbench of your nemesis by more magical ingredients than they can handle! Each turn, you will choose a new recipe that converts your magical ingredients to more refined ingredients.Continue reading “Whirling Witchcraft. Design diary by Erik Andersson Sundén”
Surrounded by beautiful forests in a town called Murphysboro you will find Daryl. He is a board game artist that broke into the industry with a personal passion project – The Dobbers. With his recent wonderful contribution to the game Freshwater Fly ( Only a few hours left on the Kickstarter) – I knew that we had to pick his brain and feature him here. Enjoy.
Tell us a little about what you do, your artistic background and how you got into making art and now board games?
I’ve been drawing as long as I can remember. My passion to draw really ignited in the late 80’s and 90’s when I fell in love with Marvel comic books. I have a full set of the original Infinity Gauntlet comics sitting on my desk with me as I type this. I later went to the Savannah College of Art and Design in Georgia, majoring in Sequential Art. Sequential Art is basically comic books. There is a heavy emphasis on Illustration and Graphic Design, particularly for the purpose of story-telling. After college, I independently published a comic book, The Dobbers. It was a light-hearted tale of gnome-like, forest creatures who stumble upon a quest involving a great deal of treasure and a magical sword.Continue reading “Storyteller and artist Darryl T. Jones”
Some games are pretty and some games look cool – but the illustrations in the game Wingspan are jaw-dropping beautiful. The game is published by Stonemaier Games and designed by Elizabeth Hargrave. The production is sublime with cute little egg components and over 170 unique bird illustrations giving the game value that exceed pure gaming.
Player mat, dice tower (bird house) and card backs are made
GreenHookGames are excited to bring you a team interview with BOTH Ana and Natalia. I encourage you
There’s is definitely a shift towards making MORE art directly on your tablet since Apple released the Apple pen for the iPad Pro. Many artists do like Ryan Goldsberry – creating most of their work on the tablet instead of their computer. I wondered if the tablet art could stand up to my demands for an art creation software? To find out – I went through testing the most popular painting apps and will share my experience with each of them here.
Yes I know. You visit the pretty little place called GreenHookGames to get a dosis of great art – but there’s NOTHING there! My fault. The short story is that all my time was filled up with other exciting things that I will list here for you.
- Making new Hero art for Skrald that we now gave an english title
- Making a few sketches on characters for a Uptimegames
- Helping with protoype art on a game by the Designer Erik Sundén
- Trying to fix some ideas for a more compressed Cathedraw
- I will be working on art on a new upcoming game by Fabricio Leotti
- and finally making art and design for my own game “Party Survival” that will be on Fastaval 2019.
There are usually not so many comments on this website – and I have considered it being the fact that interviews don’t demand for commenting. But it could be a huge motivation factor for me. Therefore I will ask you – who is your favourite board game artist at the moment?
I will soon show you some of the art I’m making for Fabricio.
Erik Sundéns game is called Whirling Witchcraft and will hopefully be featured in an article here soon.
World of Waste (Skrald)
will be produced in a small batch soon to be used with school kids.
Party Survival or Survival Party?
My game Party Survival (that I have been told does not really qualify as a party game ) has undergone a lot of changes and could have its own article. I am really thrilled on how it plays now and will need to test test test before Fastavals deadline.
It oozes warmth, family, tradition and fun. That could describe the art of Ryan Goldsberry from Livermore CA. Teaming up with the designer of Burgle Bros, Tim Fowers – was a turning point for Ryan. Enjoy the interview.
Tell us a little about yourself, what you do, your artistic background and how you got into making art for board games?
My artistic background mainly involves drawing hundreds of pictures of the Ghostbusters and Mr. T when I was a kid. Eventually I moved on to drawing other stuff…nothing quite as exciting though. In college I saw that they had animation classes, and I thought, “hey, that sounds nifty!” So I got into animation and worked in video games for around 12 years.
After college, when I was animating Lara Croft, along with all her assets, I was contacted by my good buddy Tim Fowers. He assumed that since I was an animator that I could probably draw pictures as well. He said he was making a video game and could I help with the illustration. I said “sure! Will it make us rich?”